Punching My Own Head

This is a small improvement on the last version of the system in the preview video. Positional tracking is now incorporated using Kinect. I’ve also exploited the Kinect’s other interesting applications such as head scanning. In this video I placed an enlarged model of my own head and hang it on an invisible pivot. Using the Kinect’s skeletal tracking, the system is able to track the position of my hands and thus enable interaction with the virtual environment.

Augmented Reality Adaptive Architecture

This is a quick glimpse into my third year dissertation project in the University of Nottingham. The work was done in our Mixed Reality Lab. This preview highlights the aim of the project, which is to build an adaptive architecture driven by physiological data. The final version will be uploaded soon (around the 12-14th May) and will feature head tracking using Kinect and a better view on the oculus.

The Oculus Rift is augmented using a 3D-printed clip that attaches itself to the rift. A Logitech C920 webcam is secured onto the clip.


Indofest 2014 Website

I designed and developed the official website of Nottingham Indonesian Festival 2014 for the University of Nottingham’s Indonesian Society. The layout features a parallax effect, showing wayang or shadow puppets, one of the elements of our diverse cultural identity. Link: www.indofest.co.uk